The SIGGRAPH 2025 Art Gallery invites you to explore the intersection of nature, technology, and human emotion — and “How to Find the Soul of a Sailor” stands at the center of that convergence.
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Tapping Into Innovation
1 August 2025 • by SIGGRAPH ConferencesConferences, Mobile
SIGGRAPH 2025 Appy Hour spotlights visionary apps that turn everyday tech into powerful tools for healing, exploration, and creative co-creation.
NVIDIA Research Leaders on the Next Generation of AI
24 July 2025 • by SIGGRAPH ConferencesConferences
Ahead of the SIGGRAPH 2025 | NVIDIA Research Special Address, discover how emerging technologies are transforming storytelling and advancing AI through computer graphics.
Bringing Ambitious Ideas to Life in a Post-Apocalyptic World
10 July 2025 • by SIGGRAPH ConferencesConferences, Production
Following a captivating season two of “The Last of Us”, the DNEG VFX team is heading to SIGGRAPH 2025 to share a behind-the-scenes look at visual effects work that brought this episodic masterpiece to life.
It’s Time for Your Animation to Shine on a Global Stage!
26 June 2025 • by SIGGRAPH AsiaConferences, Film
Showcase your animation masterpiece at SIGGRAPH Asia 2025’s Computer Animation Festival — now open for submissions and celebrating groundbreaking storytelling in motion.
Building Novel Game Controllers for Classic Arcade Games
23 June 2025 • by SIGGRAPH ConferencesConferences, Gaming
Imagine playing some of your favorite classic arcade games, such as Street Fighter, Donkey Kong, and Super Mario, on a controller you built yourself!
From Concept to Production — ‘The Last of Us’ Season 2: The Horde
13 June 2025 • by SIGGRAPH ConferencesConferences, Production
Nick Epstein, VFX supervisor at Wētā FX, discusses how the stunning visuals of the show came to be ahead of the SIGGRAPH 2025 Production Session “Wētā FX Presents: ‘The Last of Us’ Season 2: The Horde”.
But What About 4D Games?
12 June 2025 • by SIGGRAPH ConferencesConferences, Gaming
Have you ever wondered about exploring a 4D world? But the fourth dimension is not time, its an actual fourth of dimension space.
The Year of the Master XR Builder
22 May 2025 • by SIGGRAPH ConferencesConferences
XR is going mainstream, and AWE’s Builders Nexus 2025 is your ultimate hub to create, scale, and thrive in this transformative tech revolution!
Haptics for Healing
20 May 2025 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Interactive Techniques, Virtual Reality
Discover how the SIGGRAPH 2024 project EmBelt uses haptic feedback and VR to simulate body image anxiety and eating disorders.
Bringing Music to Life in a Highly Stylized Animated Film
15 May 2025 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
We connected with Wētā FX Visual Effects Supervisor Keith Mille, to learn more about this collaborative creative process that led to an Academy Award®-winning animated film.
Get in the Ring (Virtually): ‘Metapunch X’ Levels Up Esports
8 May 2025 • by SIGGRAPH ConferencesConferences, Metaverse, Virtual Reality
We caught up with the creators behind this contribution to learn more about the inspirations, challenges, and ambitions driving this next-generation esports experience.











