Asia’s Largest Computer Graphics and Interactive Techniques Event Heads to Brisbane

by | 2 October 2019 | Conferences, Interactive Techniques

Photo credit: Brisbane Marketing

A regional showcase for computer graphics, interactive techniques, creative arts, animation, emerging technologies, rendering and visual effects, SIGGRAPH Asia will convene in Brisbane Queensland, Australia from 17–20 November 2019.

Held in Australia for the first time, the theme for SIGGRAPH Asia 2019, “DREAM ZONE,” is inspired by Australian Indigenous belief in the power of dreaming and the beginning of knowledge and form, and links with modern world of emerging technologies delivered through modern computer graphics.

SIGGRAPH Asia 2019 Conference Chair Tomasz Bednarz shares, “For artists and scientists, SIGGRAPH Asia is a very special and unique place. It is a second home where all passions driven by computer graphics and interactive techniques converge. This year’s edition is carefully designed to inspire everyone — an event you definitely cannot miss. It is a place where all our dreams converge; permits anyone to dream using computer graphics and interactive techniques. Technology enables art, science, design, engineering, to be without limits, connecting with our passions, and things we care about.”

Close to 10,000 industry attendees from over 60 countries and regions will attend SIGGRAPH Asia 2019. This year, we are honoured to be inspired by the following three keynote speakers at the event:

  • Professor Donna J. Cox, a groundbreaker in data and scientific visualization, and internationally recognized for being a computer artist, designer and writer, will deliver a keynote on “The Revolution in Geospatial Mapping.”
  • Jeffrey Shaw, a leading figure in new media art since its emergence, expanding cinema and installation paradigms of the 1960s to its present-day technology-informed and virtualized forms, will speak on the “Present, Past and Present Future – The Embodied Practice of Digital Media Art.”
  • Inigo Quilez, an award-winning virtual reality and visual effects artist and the co-founder of the computer graphics social platform Shadertoy, will be sharing on “Why Do I Create Images with Mathematics – A Journey of Innovating in Tech.”

In addition to the anchor programs, SIGGRAPH Asia 2019 will also be introducing the “Demoscene Party,” an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audio-visual presentations. The event has also received a record number of submissions for the XR Program since we launched it in 2016.

Click here for the full program of the event. Whether you’re looking for the full conference package or have specific programs in mind, SIGGRAPH Asia offers a range of ticket types to make the most out of your experience at the premier event.

Why Australia?

Australia has a thriving post, digital, gaming, and VFX industry, and many emerging startups are based in Queensland. Robust domestic growth has attracted international players such as the George Lucas-founded ILM and Mill Film. Major studios in Australia include Animal Logic Entertainment, Alt.vfx, Cutting Edge, Method Studios, and Luma Pictures, among others. Australia is also known for its academic leadership in immersive technologies, research done at the laboratories at the University of South Australia, iCinema, and the Expanded Perception and Interaction Centre (EPICentre) at the UNSW, QUT Cube in Brisbane, or CAVE2 at the Monash University, HIVE at the Curtin University.  Along with that, Brisbane, the host city, is home to some of Australia’s foremost creative arts and design schools.

Appropriately held in South Bank — the cultural, social, educational, and recreational precinct of Brisbane — SIGGRAPH Asia 2019’s venue is the internationally recognized Brisbane Convention & Exhibition Center. To register for SIGGRAPH Asia 2019, visit More information about SIGGRAPH Asia’s program and exhibition is available at

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