This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mashhuda Glencross is the SIGGRAPH 2016 General Submissions Chair. Her work has spanned a diverse range of areas including computational photography, 3D reconstruction/imaging, visual perception, real-time/massive-model rendering, collaborative virtual reality, haptic interaction, and physically based modelling.
1. What do you do, and how long have you been doing it?
I currently work as a lecturer at Loughborough University in the UK. I have been in this role for two years. My research is motivated by a desire to create effective 3D environments and human-computer interfaces. This has led me developing an interest in the ways in which human perception can be exploited to create compelling graphics. Towards this aim, my work has spanned a diverse range of areas including computational photography, 3D reconstruction/imaging, visual perception, real-time/massive-model rendering, collaborative virtual reality, haptic interaction, and physically based modelling. My current research projects centre on creating relightable buildings from images and material appearance recovery.
2. What was your first job?
My first job was at The University of Manchester where I worked as a postdoctoral researcher for over 10 years.
3. Where did you complete your formal education?
I completed my formal education at The University of Manchester.
4. How did you first get involved with ACM SIGGRAPH?
I first got involved with ACM SIGGRAPH in 2006 when I co-founded the ACM SIGGRAPH University of Manchester Professional Chapter. Scott Lang provided the inspiration to found a chapter at a meeting held at the SIGGRAPH conference. I recall coming back from the conference and getting my colleague Martin Turner on board to co-found the chapter with me. We had a fantastic time bringing lots of exciting speakers to talk at Manchester.
5. What is your favorite memory of a SIGGRAPH conference?
My favourite memory of a SIGGRAPH conference is from 2008 when my colleague Greg Ward did our paper fast forward. During this, he sucked helium from a balloon and gave half on the talk with a high-pitched voice! The papers fast-forward is always enjoyable and it is always great to see how creative people can be with their short sales pitches for their paper.
6. Describe a project that you would like to share with the ACM SIGGRAPH community.
For the rest of the interview and to see some of Mashhuda’s work, click here.