Hop in the driver’s seat and find inspiration for your SIGGRAPH 2025 submissions.
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Talks
All Roads Lead to SIGGRAPH 2024
19 December 2023 • by SIGGRAPH ConferencesArt, Conferences, Education, Emerging Technologies, Interactive Techniques, Research
Hop in the driver’s seat and find inspiration for your SIGGRAPH 2024 submission project.
Out of this World: New Image Capturing Technique Replicates Space Exploration
21 November 2023 • by SIGGRAPH ConferencesConferences
Through replicating Alan Shepard’s Space Suit, new image capture techniques transform technology in museums and beyond.
Behind the Scenes: The Birth and Demise of the Arête in ‘Guardians of the Galaxy’
2 November 2023 • by SIGGRAPH ConferencesConferences
Discover the intricate process behind the creation and destruction of the iconic Arête, presented at SIGGRAPH 2023.
Piecing Together the Puzzle Behind the Tulsa Race Massacre
23 June 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Data, Design, Graphics, Interactive Techniques, Research, Virtual Reality
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
VR Experience Contributes to Environmental ‘Buzz’
26 April 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
SIGGRAPH 2021 Talks selection “Beeing — Nature Inspired VR Journey” is a prototype virtual reality experience that aims to convey why nature must be preserved.
Standardizing Color on LED Walls: A Virtual Production Solution
1 September 2021 • by SIGGRAPH ConferencesConferences, Film, Production
Learn how “Colour-managed LED Walls for Virtual Production” transforms filmmaking through a closer look at this SIGGRAPH 2021 Talk from DNEG.
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”
A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
29 December 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity
20 October 2020 • by SIGGRAPH ConferencesConferences, Film, Production, Virtual Reality
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
Perfecting Process for ‘Spies in Disguise’
28 August 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Film, Production
The presenters behind the SIGGRAPH 2020 Talk “Fifty Shades of Yay: A Multi-Shot Workflow from Design to Final” discuss their unconventional process for developing the animation of “Spies in Disguise.”