An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’ 19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual EffectsReal-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers. Book of the Dead, Computer Animation Festival, Electronic Theater, Francesco Giordana, Genesis, HDRP, MPC, photogrammetry, Real Time Live!, real-time cinematography, Real-time demos, Real-time graphics, RealityCapture, SIGGRAPH 2018, SRP, Sweden, Technicolor, Torbjorn Laedre, Unity, Veselin Efremov, Visual Effects