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Travel to Daegu, South Korea for SIGGRAPH Asia’s Second Hybrid Edition
29 March 2022 • by SIGGRAPH AsiaConferences
SIGGRAPH Asia 2022 invites you to be a part of the annual computer graphics event as a sponsor, exhibitor, or contributor.
Where Does Your Research Fit?
20 January 2022 • by SIGGRAPH ConferencesConferences, Research
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
SIGGRAPH Asia Goes Hybrid – Submit Your Best Work to SIGGRAPH Asia 2021
13 May 2021 • by SIGGRAPH AsiaConferences
Photo of a Technical Papers session at SIGGRAPH Asia 2018 in Tokyo International Forum, Japan. SIGGRAPH Asia 2021 invites you to submit your best work and innovative ideas for the 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive...
12 Tips to Master Your Essay Submission for the SIGGRAPH 2020 Student Volunteer Program
6 February 2020 • by SIGGRAPH ConferencesConferences, Students
The SIGGRAPH 2020 Student Volunteers Committee shares tips to help applicants with essay submissions before the 11 February deadlline.
Guide to Submitting a Short to SIGGRAPH 2020
17 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Gaming, Visual Effects
Get the inside scoop on what it takes to submit a short film to the VR Theater and Computer Animation Festival Electronic Theater at SIGGRAPH 2020.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Beyond Our Senses… How Technology Makes Us Superhuman
28 October 2019 • by Danielle BelkoAugmented Reality, Conferences, Emerging Technologies, Interactive Techniques
SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.
Your Computer Animation Festival Submission Questions, Answered
23 February 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Taking Flight © 2016 Moonbot Studios The 2017 SIGGRAPH Computer Animation Festival has a lot of new and exciting aspects, including the brand-new VR Theater. Naturally, there are a lot of questions from animators who would like to enter their work in the festival....
The Evolution of Real-Time Graphics
9 February 2017 • by Cristobal ChengACM SIGGRAPH, Conferences, Graphics, Production, Real-Time
As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...
What the SIGGRAPH Conference Means to Me
13 December 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
Photo: The SIGGRAPH 2017 Program Committee With the SIGGRAPH 2017 Call for Submissions now open, our annual conference is moving from concept to reality, and it will be no time before we gather in Los Angeles to celebrate, learn and be amazed at the innovation and...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...