Michael Running Wolf shares his incredible career journey, including how he has used immersive technologies to reclaim Indigenous languages.
ACM SIGGRAPH Blog
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SIGGRAPH
Cameraless Photography With ‘RAY’
5 January 2023 • by SIGGRAPH ConferencesArt, Conferences, Interactive Techniques
SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”
What’s New in the Technical Papers Program?
14 December 2022 • by SIGGRAPH ConferencesConferences, Technical Papers
SIGGRAPH 2023 Technical Papers Chair Alla Sheffer dives into “what’s new” to help you prepare for SIGGRAPH 2023 submissions.
SIGGRAPH Spotlight: Episode 62 — Latinas in CG, Part 2
9 December 2022 • by Allison RapnikasConferences
SIGGRAPH 2022 Student Volunteer Program Chair Diana Arellano sits down with Technical Art Manager Mila Feijóo and Production Supervisor Dení C. Gloria to discuss leadership as Latina women in the computer graphics industry. Tune in to part two of this two-part...
Twinkle, Twinkle, Little ‘Star-Stuff’
11 November 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
Walking in a VR Wonderland: Taking Holiday Shopping to the Metaverse
9 November 2022 • by SIGGRAPH ConferencesConferences
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
Shine a Light on Our SIGGRAPH 2022 Student Volunteers
24 October 2022 • by SIGGRAPH ConferencesConferences, Students
Student Volunteers make the CG world go around. Here, SIGGRAPH 2022 SVs reflect on their conference experiences.
CG Takeover in Japanese Animation
18 October 2022 • by SIGGRAPH ConferencesAnimation, Conferences
Hand-drawn animation has always ruled Japanese animation…but is that about to change? Learn how CG is starting to influence the Eastern world.
Collaborating in the Metaverse
20 September 2022 • by SIGGRAPH ConferencesConferences, Metaverse
Openness and collaboration are woven throughout all topics that made up Building the Open Metaverse: Part II.
Revisit SIGGRAPH 2022 With the Roving Reporter Highlights
15 September 2022 • by SIGGRAPH ConferencesConferences, Interactive Techniques
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
Award-winning Student Research, Inspired by a Crow
1 September 2022 • by SIGGRAPH ConferencesConferences, Research, Students
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.
Let’s Give a ‘Hand’ to This Graduate Research
26 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences, Research, Students, Virtual Reality
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.