Following is a brief conversation with Makai Smith, SIGGRAPH 2012 Studio Chair from Bentley Systems. In 2001, Smith received a Master of Architecture from Arizona State University and previously served as the SIGGRAPH Design & Computation Chair amongst other...
ACM SIGGRAPH Blog
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SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University
6 June 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Visual Effects
Following below is a brief conversation with Ann McNamara, SIGGRAPH 2012 Courses Chair and assistant professor in the Department of Visualization at Texas A&M University. Her research is in computer graphics and she is currently particularly focused on the...
Q&A with the 2012 Technical Papers Chair Hanspeter Pfister from Harvard
31 May 2012 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Research
Following is a brief conversation with Hanspeter Pfister, the SIGGRAPH 2012 Technical Papers Chair from Harvard University. Pfister is Gordon McKay Professor of Computer Science in the School of Engineering and Applied Sciences. His research lies at the intersection...
SIGGRAPH 2012 Technical Papers Preview
21 May 2012 • by SIGGRAPH ConferencesAnimation, Graphics, Interactive Techniques, Research
The SIGGRAPH 2012 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5–9...
SIGGRAPH 2011 Game Industry Content Summary
19 July 2011 • by SIGGRAPH ConferencesGaming, Graphics, Real-Time
The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, "Please note that this content originating from the...
SIGGRAPH Game Content Revealed: Part III
11 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the final entry of a three-part series focusing on game content that will be featured at SIGGRAPH 2011. This is a conversation between Naty Hoffman (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Naty Hoffman is a Technical...
SIGGRAPH Gaming Content Revealed: Part Two
6 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...
SIGGRAPH 2011 Gaming Content Revealed
5 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the first entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This first entry is a conversation between Drew Davidson (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Drew Davidson is...
SIGGRAPH 2011 Technical Papers Advance Preview
29 April 2011 • by ACM SIGGRAPHUncategorized
The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2011, 7 –11 August 2011 at the Vancouver Convention Centre, will feature 82 Technical Papers,...
SIGGRAPH 2010 Technical Papers Focus on Technology and Advanced Techniques
12 May 2010 • by ACM SIGGRAPHUncategorized
(Chicago, IL) - The SIGGRAPH 2010 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. Topics range from a new application for browsing street-level imagery to new...
New SIGGRAPH 2010 Submission Deadline for Live Real-Time Demos
15 April 2010 • by ACM SIGGRAPHUncategorized
Deadline Extended to 28 April 2010 Over the last many years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia. Building inflatable water slide on the debut of Real-Time...