SIGGRAPH 2013 Real-Time Live Chair, Abe Wiley, discusses jumping castle the amazing world of Real-Time Live, what the program is all about, and what content was shown at this year's show.
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Real Time Live!
Hear from Attendees on What They Are Excited About @ SIGGRAPH 2013
22 July 2013 • by SIGGRAPH ConferencesAnimation, Graphics, Interactive Techniques, Real-Time
SIGGRAPH's videography hüpfburg team (SCOOP) ventured inside and outside the halls of the Anaheim Convention Center on Sunday (21 July) to ask our enthusiastic and sometimes slightly jet lagged attendees what they're looking forward bouncy castle to most at SIGGRAPH...
You Are Going Where?
18 July 2013 • by ACM SIGGRAPHAnimation, Art, Graphics, Interactive Techniques, Real-Time
Many who are on the outside of SIGGRAPH 2013 looking in may now be asking you the question, "Where are you going for the next week?" Well, here's a simple landing page you can send them with the following text: "I'm going to a convergence place where some of the most...
Updated Real-Time Live! Preview Video Released
27 June 2013 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
The preview video for the SIGGRAPH Real-Time Live! content was just released and is available above. The program is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation...
Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman
17 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Naty Hoffman - the 2012 Games ChairFollowing is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing all the game...
SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics
11 July 2012 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge,...
Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith
2 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012 Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques...
SIGGRAPH Gaming Content Revealed: Part Two
6 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...