‘Homeostasis’ and Human Interference 30 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Graphics, Interactive Techniques, Visual EffectsIn SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data. Art, Art Gallery, Climate Change, COVID-19, Data, Design, environment, GLSL, Graphics, Machine Learning, OpenGL, OpenGL Shading Language, Programmable Shading, Programming, Python, SIGGRAPH 2020
Creating the Killer Content in ‘Mortal Kombat 11’ 5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual EffectsThe team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements. Game Design, Game Developers, Game Development, Games, Geometry Cache Sampling, Houdini, Mortal Kombat, Mortal Kombat 11, NetherRealm Studios, Programming, Ray Tracing, Unreal Engine, Video Games
Building a More Intuitive Interface for Machine Knitting 19 November 2019 • by SIGGRAPH ConferencesConferences, Design, Programming & Scripting, ResearchThe researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project. 3D printing, Call for Papers, Call for Submissions, Carnegie Mellon University, Knitting, Machine Knitting, Programming, Research, SIGGRAPH 2019, SIGGRAPH 2020, Technical Papers, University of Utah