Stereoscopic 3D technology progressed from early innovations to widespread use in gaming, leading to the rise of VR.
ACM SIGGRAPH Blog
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NVIDIA
NVIDIA CEO and Founder Jensen Huang Talks AI, Computing, and More at SIGGRAPH 2024
17 July 2024 • by SIGGRAPH ConferencesConferences
Hear from NVIDIA CEO and Founder Jensen Huang as you prepare to participate in SIGGRAPH 2024.
What Has AI Done for Graphics?
9 April 2024 • by Jon PeddieConferences
AI brought higher resolution and frame rate with beautiful images.
Say Goodbye to Split Ends With ADMM
6 June 2023 • by SIGGRAPH ConferencesConferences, Technical Papers
Gilles Daviet shares an inside look into the SIGGRAPH 2023 Technical Paper, “Interactive Hair Simulation on the GPU Using ADMM.”
Can GPU AI-enhanced Games Be Trusted?
6 April 2023 • by SIGGRAPH ConferencesConferences, Graphics
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
Collaborating in the Metaverse
20 September 2022 • by SIGGRAPH ConferencesConferences, Metaverse
Openness and collaboration are woven throughout all topics that made up Building the Open Metaverse: Part II.
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
‘I am AI’ Seeks to Make Video Conferencing Better
12 October 2021 • by SIGGRAPH ConferencesAwards, Conferences, Industry Leaders, Real-Time
Learn more about NVIDIA’s “I am AI”, a new deep learning-based system that allows anyone to synthesize animated digital avatars for video conferencing.
Extra, Extra, Read All About SIGGRAPH 2021
20 August 2021 • by SIGGRAPH ConferencesConferences
ACM SIGGRAPH Blog editors round up some of the biggest stories out of the SIGGRAPH 2021 virtual conference.
Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers
22 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
COVID and the Need for Immersion
6 October 2020 • by Jon PeddieBusiness, Gaming
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.