SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism 5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-TimeOn this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing. Arisa Scott, Blizzard Entertainment, Eric Haines, Games, ILM, ILMxLAB, Industrial Light & Magic, Marc Olano, Mike Hardison, Mohen Leo, NVIDIA, podcast, podcasts, Ray Tracing, Real Time, Real Time Live!, real-time ray tracing, SIGGRAPH 2020, SIGGRAPH Juries, SIGGRAPH Spotlight, Unity, Unity Technologies