Chasing pixels, finding gems. Dive into the origins of the pixel, which is a 3D gaussian point spread and not a little colored square.
ACM SIGGRAPH Blog
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Jon Peddie Research
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
Vuforia Chalk — Telemedicine for the Industry
7 April 2020 • by Jon PeddieAugmented Reality, Business, Interactive Techniques
PTC is offering its remote assistance tool, Vuforia Chalk, for free to help manufacturers during the COVID-19 crisis. Jon Peddie Research shares product info.
Skip the Show — Watch the Titles
7 January 2020 • by Jon PeddieConferences, Graphics, Visual Effects
Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.
Data Science and Visual Computing
26 December 2019 • by Jon PeddieAnimation, Simulation, Visual Effects
A look at a new book on big data and visualization.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
The CG Industry Is Still Growing
9 July 2019 • by Jon PeddieConferences, Graphics
Jon Peddie Research shares a report on the constantly changing, restless computer graphics industry and what makes it so amazing.
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 April 2019 • by Jon PeddieAugmented Reality, Industry Leaders
Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.
Benchmarking Ray Tracing
8 January 2019 • by Jon PeddieBusiness, Graphics, Hardware, Production, Software
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable...
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.