Stereoscopic 3D technology progressed from early innovations to widespread use in gaming, leading to the rise of VR.
ACM SIGGRAPH Blog
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Jon Peddie Research
Do We Have Enough Shaders?
17 July 2024 • by Jon PeddieConferences
Although CG advancements continue, challenges in rendering complexity and human-like realism persist. Blinn’s Law implies rendering improvements will always demand more computing power, suggesting ongoing development.
What Has AI Done for Graphics?
9 April 2024 • by Jon PeddieConferences
AI brought higher resolution and frame rate with beautiful images.
CAD — The Other CG Application
12 January 2024 • by Jon PeddieConferences
While considered mundane, CAD forms the foundation for CG, ensuring photorealistic accuracy in images through its 70-year-old technology.
50 Years in a Blink of the Eye
19 July 2023 • by Jon PeddieConferences
May the pixels be with you — forever.
Can GPU AI-enhanced Games Be Trusted?
6 April 2023 • by SIGGRAPH ConferencesConferences, Graphics
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
2022 Was the Rise of GPU Suppliers
10 January 2023 • by Jon PeddieGraphics
What can we expect from the architects, engineers, programmers, and testers in 2023?
GPUs Change the Engineering Simulation Landscape
4 October 2022 • by Jon PeddieResearch
Jon Peddie Research (JPR) has been conducting a series of interviews with leading CAE software vendors.
Pixels in the Metaverse
7 July 2022 • by Jon PeddieGraphics, Virtual Reality
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
GPUs Are Everywhere—Why Can’t We Get Any?
7 April 2022 • by Jon PeddieBusiness, Graphics, Hardware
Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.
The Analog Years of Computer Animation
7 March 2022 • by Jon PeddieACM SIGGRAPH, Industry Leaders
Before digital special effects in video and film were done with pots, there was analog computer animation.
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).