AI brought higher resolution and frame rate with beautiful images.
ACM SIGGRAPH Blog
Tag
Intel
Can GPU AI-enhanced Games Be Trusted?
6 April 2023 • by SIGGRAPH ConferencesConferences, Graphics
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers
22 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014
2 June 2014 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Mobile, Real-Time
Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH...