SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
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Immersive Pavilion
SIGGRAPH Over Coffee Roundup, Part 3
4 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Graphics, Industry Leaders, Interactive Techniques, Research, Simulation, Virtual Reality, Visual Effects
SIGGRAPH Over Coffee officially concludes. Check out the April through July sessions of our monthly Instagram Live series and dive into their fascinating careers.
Webinar Tomorrow: SIGGRAPH 2022 Immersive Pavilion Preview
21 June 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
On Wednesday, 22 June, participate in a SIGGRAPH Now webinar featuring the team behind SIGGRAPH 2022 Immersive Pavilion project “Mixed Reality Collaboration for Complementary Working Styles.”
HyperJumping in Virtual Vancouver: An Immersive Experience to Mitigate Cybersickness
8 June 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
This August, experience Vancouver in person and in virtual reality with the SIGGRAPH 2022 Immersive Pavilion selection “HyperJumping in Virtual Vancouver.”
SIGGRAPH Spotlight: Episode 55 – Holography and Light Field Lab
17 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.
SIGGRAPH Over Coffee Roundup, Part 2
12 April 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders
SIGGRAPH Over Coffee continues! In this roundup, revisit January through March sessions of the conference’s monthly Instagram Live series and peel back the curtain on hot topics in computer graphics.
Limitations Are the New Normal
8 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Interactive Techniques
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
The Magic Behind Spatial Control in AR
2 November 2021 • by SIGGRAPH ConferencesAugmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
More Than a Memory: Immersive VR Experience Offers Insight into Alzheimer’s Disease
18 June 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
24 September 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.