Creating the Killer Content in ‘Mortal Kombat 11’ 5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual EffectsThe team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements. Game Design, Game Developers, Game Development, Games, Geometry Cache Sampling, Houdini, Mortal Kombat, Mortal Kombat 11, NetherRealm Studios, Programming, Ray Tracing, Unreal Engine, Video Games