ACM SIGGRAPH Blog

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Experience Hall

Art, Immersive, and Innovation: Exploring the SIGGRAPH 2022 Experience Hall

Art, Immersive, and Innovation: Exploring the SIGGRAPH 2022 Experience Hall

SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.

Experience Hall: Where Does Your Project Fit?

Experience Hall: Where Does Your Project Fit?

A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.

How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality

How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality

Take a virtual trip to New York City and San Francisco and experience city dwellers’ emotions through the power of Twitter.

Experiential Wonderlands: The Experience Hall and Immersive Pavilion at SIGGRAPH 2018

Experiential Wonderlands: The Experience Hall and Immersive Pavilion at SIGGRAPH 2018

Image: AutoFocals: Gaze-Contingent Eyeglasses for Presbyopes, courtesy Nitish Padmanaban, Robert Konrad, and Gordon Wetzstein, Stanford University   An exciting change to SIGGRAPH 2018 is reflective of a larger shift taking place in the industry: the rapid...

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...