Producer Marc du Pontavice and Director Jérémy Clapin, of Netflix’s “I Lost My Body,” share stories from the making of the Oscar-nominated animated film.
ACM SIGGRAPH Blog
Tag
Electronic Theater
Guide to Submitting a Short to SIGGRAPH 2020
17 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Gaming, Visual Effects
Get the inside scoop on what it takes to submit a short film to the VR Theater and Computer Animation Festival Electronic Theater at SIGGRAPH 2020.
Meet the Juror: Jason McConnell
10 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2019 Juror Jason McConnell, development executive at Nickelodeon Animation, shares career advice and how he stays inspired.
Top 10 SIGGRAPH Stories of 2019
2 January 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.
Meet the Juror: Silvia Olivas
29 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
SIGGRAPH 2019 Computer Animation Festival Electronic Theater Juror Silvia Olivas shares how she stays inspired and so much more.
An Emotional ‘Final Chapter’
5 September 2019 • by SIGGRAPH ConferencesConferences
Learn more about SIGGRAPH 2019 Computer Animation Festival Audience Choice award winner “Mayday – Final Chapter” from Taiwan’s Grass Jelly Studio.
A Student Story ‘Stuffed’ With Emotion
29 July 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Students
Élise Simoulin, one of the creators behind SIGGRAPH 2019 Computer Animation Festival Best Student Project winner “Stuffed,” shares inspiration and stories from the making of the short.
One Night Only: Don’t Miss the SIGGRAPH 2019 Computer Animation Festival Electronic Theater
10 June 2019 • by SIGGRAPH ConferencesConferences
For one night only, SIGGRAPH 2019 will present the Computer Animation Festival Electronic Theater at Microsoft Theater (L.A. LIVE) on Monday, 29 July.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.
5 Things to Know About the 2017 Computer Animation Festival
5 July 2017 • by SIGGRAPH ConferencesAnimation, Film, Gaming, Production, Real-Time, Students, Virtual Reality, Visual Effects
Scrambled Ⓒ 2017 Polder Animation The SIGGRAPH Computer Animation Festival is the leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. Here's what's new at the 44th annual festival. 1. 2017 Award Winning...
Your Computer Animation Festival Submission Questions, Answered
23 February 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Taking Flight © 2016 Moonbot Studios The 2017 SIGGRAPH Computer Animation Festival has a lot of new and exciting aspects, including the brand-new VR Theater. Naturally, there are a lot of questions from animators who would like to enter their work in the festival....