Welcome back to SIGGRAPH Spotlight! In this episode, ACM SIGGRAPH International Resources Committee member Santiago Echeverry (professor, University of Tampa) sits down with Hernando Bahamon (animation director, Globizco Inc.; and, director, Bogota ACM SIGGRAPH...
ACM SIGGRAPH Blog
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Computer Graphics
Student Volunteers: Cultivating Career and Community
19 November 2018 • by SIGGRAPH ConferencesConferences, Students
© 2017 ACM SIGGRAPH Corinne Price, longtime student volunteer (SV) and SIGGRAPH enthusiast, and current leader of the SIGGRAPH 2019 Student Volunteers program, feels passionately about the opportunities given to SVs. Discover her insights on why you should apply to be...
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.
SIGGRAPH Asia: Computer Animation Festival
11 September 2018 • by Jamie HuangAnimation, Conferences, Visual Effects
This article contains excerpts from an interview with the SIGGRAPH Asia 2018 Computer Animation Festival Chairs, originally published on CG World, Japan. Be sure to mark your calendars for SIGGRAPH Asia 2018, taking place at the Tokyo International Forum, 4-7,...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
SIGGRAPH 2018 Research Highlight: New Tool for Sketching Faces
3 July 2018 • by SIGGRAPH ConferencesConferences, Graphics, Research
Photo credit: Tiziano Protenier Across popular social media platforms, users are posting countless images every day. On Instagram alone, there are more than 40 billion uploaded photos - a figure that's skyrocketing by 95 million daily. This presents a clear need for...
‘Jurassic Park’ Made a Dinosaur-sized Leap Forward in Computer-generated Animation on Screen, 25 Years Ago
21 June 2018 • by ACM SIGGRAPHAnimation, Film, Simulation, Visual Effects
Computer-generated dinosaurs walk the Earth. Source: Universal Pictures Studios Written by Adam Bargteil, University of Maryland, Baltimore County Republished with permission of The Conversation With 25 years of hindsight, “Jurassic Park” marks a pivotal point in the...
Computer Graphics Education and the Paradox of Choice
29 May 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Education, Students
Photo: "Doors," David-Alexandre Chanel, Romain Constant: THÉORIZ Studio by Jessica Sommerville These days, students who wish to pursue a career in animation or VFX have lot of options when it comes to choosing education pathways. Universities, specialty, trade,...
SIGGRAPH Spotlight: Episode 15 – CG’s Next Generation with Canada’s Myriam Beauvais and Caroline Beyne (Part 1)
15 May 2018 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Business, Gaming, Students
Pictured: Caroline Beyne (left) and Myriam Beauvais (right). For part one of the ACM SIGGRAPH International Resource Committee's (IRC) "next generation" series, Rebecca Ko (founder, Rooftop Animation) sits down with Myriam Beauvais (graphics programmer and intern,...
New at SIGGRAPH 2018: Doctoral Consortium
11 May 2018 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Research
The SIGGRAPH Doctoral Consortium is a new initiative that will take place at SIGGRAPH 2018 in Vancouver, BC, 11 August 2018. We chatted with Consortium Chair Maneesh Agrawala of the Stanford University Brown institute for Media Innovation to find out more about the...
#SIGGRAPHchat: The Future of Storytelling
19 April 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...
Research Preview: SIGGRAPH 2018 Art Papers
12 April 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Production, Research, Visual Effects
Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing" © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...