Augmenting Books With Tangible Animation 27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, ConferencesSIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.” ACM SIGGRAPH, Animation, books, children, Computer Graphics, Innovation, Interactive Techniques, SIGGRAPH 2021, SIGGRAPH 2022, SIGGRAPH Labs
Data Science and Visual Computing 26 December 2019 • by Jon PeddieAnimation, Simulation, Visual EffectsA look at a new book on big data and visualization. AI, Artificial Intelligence, Big Data, books, Data, data science, Internet of Things, Jon Peddie Research, visual computing, Visualization
8 Creative Books to Inspire a Career in Computer Graphics 21 November 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive TechniquesMembers of the SIGGRAPH 2020 Committee share books that have inspired and fueled their careers in computer graphics and interactive techniques. books, creativity, Derrick Nau, Kristy Pron, Larry Bafia, literature, Monica Cappiello, Munkhtsetseg Nandigjav, SIGGRAPH 2020, Washington DC