SIGGRAPH 2014 to Host Panel and Screening of “How to Train Your Dragon 2”
At SIGGRAPH 2014, DreamWorks Animation presents a behind-the-scenes discussion on the feature animated film, “How To Train Your Dragon 2” (June 2014). Writer/Director Dean DeBlois charts the nuanced filmmaking necessary to fully realize this next adventure in the secret and … Continued
Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014
Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year’s event in Vancouver. Featuring both veteran and new partners, … Continued
SIGGRAPH 2014 Announces New Augmented Reality – Virtual Reality Contest
A scene from last year’s Real-Time Live! SIGGRAPH 2014 is conducting an bouncy castle for sale augmented reality – virtual reality contest in order to showcase the best augmented/virtual reality experiences to date. The contest is open to anyone interested … Continued
SIGGRAPH 2014 Offers Courses for Every Skill Level
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality © 2014 Douglas Lanman, NVIDIA Research; Henry Fuchs, University of North Carolina at Chapel Hill; Mark Mine, Walt Disney Imagineering; Ian McDowall, Intuitive Surgical, … Continued
2014 Technical Papers Preview Video Released
The SIGGRAPH Technical Papers Preview Video highlights a selection of the program’s 173 accepted submissions. As the premier international forum for disseminating new scholarly work, the Technical Papers program is the place for computer graphics and interactive techniques aficionados. Watch … Continued
Six Reasons to Attend SIGGRAPH 2014
Why SIGGRAPH?Why spend five or six days away from the office, away from home, when you can improve your skills in your spare time on the web? If you’re hearing those questions from your employer, or from friends and family, … Continued
SIGGRAPH 2014 Releases Technical Papers Data & Statistics
Computational Design of Linkage-Based Characters This year, the Technical Papers program received a total of 505 completed submissions! After committee review, 127 of them have been accepted, accounting for a 25% acceptance rate. In addition, 46 papers, Jumping Castle published … Continued
Q&A with SIGGRAPH 2014 Chair Dave Shreiner
In 2014, SIGGRAPH returns to Vancouver, British Columbia Briefly describe your past experience as a SIGGRAPH volunteer and what motivated you to serve as the SIGGRAPH 2014 Conference Chair. I’ve been a long-time contributor to the SIGGRAPH Courses program – … Continued
The Perfect Combination: SIGGRAPH 2014 & Vancouver
Majestic mountains, sparkling ocean, rainforests and beautiful foliage in all four seasons make Vancouver one of the most beautiful cities in the world. It’s no surprise Condé Nast Magazine named it the “Best City in the Americas.” Canada is known … Continued
Real-Time Live! Submission Deadline Approaching
Are you an Evil Genius? Mad Scientist? Creative Computer God? If so, we want YOU! The submission deadline for the Real-Time Live! program is fast approaching. Submit your work by Tuesday, 1 April, 22:00 UTC/GMT, for consideration to present at … Continued