ACM SIGGRAPH Blog
It’s Time to Start Planning Your Year-end Trip to Sydney for SIGGRAPH Asia 2023
SIGGRAPH Asia is a special and unique place for artists, scientists, and innovators to converge and share their love for computer graphics. As a roving event in the Asia Pacific region, every SIGGRAPH Asia edition brings together a brilliant blend of computer graphics...
It’s Time to Start Planning Your Year-end Trip to Sydney for SIGGRAPH Asia 2023
31 July 2023 • by SIGGRAPH AsiaACM SIGGRAPH, Conferences
It’s time to start planning your trip to Sydney for SIGGRAPH Asia 2023, taking place 12-15 December!
Virtual Reality: All Grown Up and Part of Real-Time Live!
3 March 2016 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...
Meet Mashhuda Glencross
25 February 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mashhuda Glencross is the SIGGRAPH 2016 General Submissions Chair. Her work has spanned a diverse range of areas including computational photography, 3D reconstruction/imaging, visual...
Everything You Think You Know About Networking is Wrong
18 February 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Business
The concept of networking has always struck me as absurd. To me, networking isn’t a skill to be perfected, or a critical proficiency to be checked off a list. It’s something we already do. As humans, we learn, grow, and carve out our place in the world by building...
Inside the Minds Behind ‘Inside Out’
16 February 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
"Inside Out" is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what it was like to make the...
Emerging Technologies at SIGGRAPH 2016: Playing the Field
11 February 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies
SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016. SIGGRAPH continues a long tradition of...
Celebrating a Decade of Animation: Looking Back at LAIKA
2 February 2016 • by SIGGRAPH ConferencesAnimation, Production
“Some might call it mad. Some might call it magic. We call it LAIKA.” On December 15, 2015, LAIKA officially celebrated ten years of cutting-edge, stop-motion films. A longtime SIGGRAPH conference supporter, LAIKA has shared its eccentric cinematic journey...
Production Sessions at SIGGRAPH: Why We Love Them
26 January 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
Image credit: "The Book of Life" courtesy of Reel FX Creative Studios SIGGRAPH 2016 Production Sessions Chair Mikki Rose took a stroll down memory lane with former Production Session Chairs Roy Anthony, Jerome Solomon and future Chair Emily Hsu. They discussed some of...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
Coming Soon to a Virtual Environment Near You
13 January 2016 • by SIGGRAPH ConferencesConferences, Virtual Reality
Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...
5 Reasons Students Volunteer for SIGGRAPH
7 January 2016 • by SIGGRAPH ConferencesConferences, Students
The deadline to apply to be a student volunteer at SIGGRAPH 2016 is just a month away (February 9 to be exact) and every year, we look forward to the enthusiasm, energy and service that hundreds of student volunteers bring to the conference. This important group of...
Star Wars: A Look Back with ILM Veteran Jeff Light
16 December 2015 • by SIGGRAPH ConferencesFilm, Industry Leaders, Production, Visual Effects
Photo credit / source: www.movpins.com It had been a long time since the last Star Wars movie when George Lucas came back to Industrial Light & Magic (ILM). He came back after "Jurassic Park" showed him what could be done in terms of the environment in the...
Netflix & Binge: 10 Titles to Spark Creativity this Holiday
10 December 2015 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Film, Visual Effects
The holidays are upon us which means ... MORE TIME AT HOME. If you plan to relax this holiday season with a blanket and some Netflix, we support you. And, we have a few suggestions for artistic masterpieces that, if you watch them, might be kinda, sorta, work-related...