Exploring Collaborative Drawing and Creative AI
This project trains a generative adversarial network (GAN) to produce children’s drawings. It explicitly juxtaposes human creativity (the thousands of children’s drawings) with machine creativity (the GAN).
A Journey That Will Melt Even The Coldest of Hearts
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
Creating Stylized Garments for Pixel With Marvelous Designer
Learn how Marvelous Designer can be used to create garments for stylized characters, including Pixel.
Assistive Technology Enters the Classroom With Holographic Sign Language Interpreters
SIGGRAPH caught up with the team behind this assistive technology project to learn more about its development and how it contributes to the conversation around accessibility in the classroom.
Building Belonging: Elevating Women in CG and Animation at SIGGRAPH 2022
As part of Women of SIGGRAPH Conversations and in partnership with Women in Animation (WIA)’s Vancouver Chapter, this collaborative breakfast is an opportunity to empower yourself through professional development.
Pixels in the Metaverse
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Participate in the Upcoming SIGGRAPH Webinar: Machine Learning and Neural Networks
Join Rajesh Sharma for a special three-part, free webinar series brought to you by SIGGRAPH University.
SIGGRAPH 2022 Technical Papers Awards: Best Papers and Honorable Mentions
Celebrate the Technical Papers award winners and honorable mentions to get a taste of what to expect during SIGGRAPH 2022.
SIGGRAPH Spotlight: Episode 57 – In Conversation With Félix and Paul
In this episode of SIGGRAPH Spotlight, VR Theater Director Yangos Hadjiyannis sits down with Félix Lajeunesse and Paul Raphaël, co-founders of Felix & Paul Studios, to discuss innovation in VR.
Researchers Make Sense of Embodiment Available to All
Researchers demonstrate an upper-body motion tracking-based technique to induce sense of embodiment (SoE) for people with reduced lower-body mobility and sensation (PRLMS) patients.