Celebrate International Coffee Day With Sugar and SIGGRAPH
International Coffee Day has a whole new meaning among the SIGGRAPH community. Grab your favorite mug, pour your coffee, and watch SIGGRAPH Over Coffee on Instagram.
What a Character! New Research Method Simplifies the Process of Character Animation
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
Reflecting on Key Themes and Research From the SIGGRAPH 2022 Art Papers
After an exciting SIGGRAPH 2022, Art Papers Chair Daniel Cardoso Llach reflected on the program’s, the introduction of roundtables, and some key themes that came out of the contributions.
SIGGRAPH Spotlight: Episode 58 – Bold Predictions for the Future of CG and Special SIGGRAPH Memories
As SIGGRAPH looks ahead to celebrating its 50th conference, SIGGRAPH 2023 Conference Chair Erik Brunvand catches up with three SIGGRAPH “historians” — Dave Kasik, Mary Whitton, and Bonnie Mitchell — who each bring a unique perspective about the past 50 years of the conference.
Get to Know SIGGRAPH Asia 2022 Keynote Speaker, Luc Julia From Renault
Get to know Luc Julia, the SIGGRAPH Asia 2022 keynote speaker.
Collaborating in the Metaverse
Openness and collaboration are woven throughout all topics that made up Building the Open Metaverse: Part II.
Remarks That Resonate: 12 Quotes From SIGGRAPH 2022 Featured Speakers
Be inspired by these key remarks that resonate from the SIGGRAPH 2022 Featured Speakers.
Revisit SIGGRAPH 2022 With the Roving Reporter Highlights
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
This New Data Research Method Has Us ‘Animated’
Sebastian Starke takes a deep dive into “DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds,” a SIGGRAPH 2022 Technical Papers Best Paper awardee.
Award-winning Student Research, Inspired by a Crow
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.