ACM SIGGRAPH Blog
Visualization Solution Celebrates Wheelchair Dance
Image Credit: "Wheelchair Dance Movement Quality Visualization Overlapped on Dancer Choreography" © Kenta Kambara SIGGRAPH is thrilled to sit down with the researcher behind the award-winning Art Paper, “Movement Quality Visualization for Wheelchair Dance." Here,...
Visualization Solution Celebrates Wheelchair Dance
29 August 2023 • by SIGGRAPH ConferencesAdaptive Technology, Art, Conferences, Emerging Technologies
Dive into award-winning research centered on a visualization solution celebrating the uniqueness of wheelchair dance.
Students + SIGGRAPH = #SIGGRAPHchat
9 March 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
Join SIGGRAPH for our second Twitter chat of 2017 on Wednesday, 15 March, at 2 pm ET (1 pm CT, 11 am PT). We will be using the hashtag #SIGGRAPHchat and our topic will be the Students and SIGGRAPH. If you're a student and want to get involved with SIGGRAPH Student...
Regional Snapshot: Computer Graphics in North America
3 March 2017 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Emerging Technologies, Graphics, Virtual Reality, Visual Effects
photo courtesy Jessica Sommerville by Jessica Sommerville This is the second installment in the regional snapshot series. In the previous article we focused on the current state of the Computer Graphics Industry in Australasia.This article explores both current trends...
Dreaming Big, Celebrating Black History Month
27 February 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
Black History Month, or National African American History Month is an annual celebration of achievements and a time for acknowledging the important role of African Americans in U.S. history. Other countries around the world, including Canada and the United Kingdom,...
Your Computer Animation Festival Submission Questions, Answered
23 February 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Taking Flight © 2016 Moonbot Studios The 2017 SIGGRAPH Computer Animation Festival has a lot of new and exciting aspects, including the brand-new VR Theater. Naturally, there are a lot of questions from animators who would like to enter their work in the festival....
Behind the Film: The Making of ‘Zootopia’
21 February 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
© 2016 Walt Disney Animation Studios The journey to make the Golden Globe-winning "Zootopia" began six years ago when director Byron Howard finished "Tangled" and John Lasseter, chief creative officer for Walt Disney and Pixar Animation Studios, said to...
The Right Stuff: Mary Whitton and the History of SIGGRAPH
16 February 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Research
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mary Whitton is a research professor in the computer science department at UNC-Chapel Hill. She has been involved in SIGGRAPH conferences since 1977 and is currently working on recording,...
The Evolution of Real-Time Graphics
9 February 2017 • by Cristobal ChengACM SIGGRAPH, Conferences, Graphics, Production, Real-Time
As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...
My Take on the Future of VR
31 January 2017 • by Denise QuesnelAugmented Reality, Conferences, Graphics, Industry Leaders, Interactive Techniques, Simulation, Virtual Reality
photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...
Meet SIGGRAPH 2017 General Submissions Chair Mashhuda Glencross
26 January 2017 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies, Research, Virtual Reality, Visual Effects
Mashhuda Glencross is the General Submissions Chair for SIGGRAPH 2017. We recently sat down with her to discuss General Submissions — what they are and where they fit into overall programming at the annual SIGGRAPH conference. The General Submissions deadline for Los...
Call for Submissions #SIGGRAPHchat
19 January 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Education, Research
Join SIGGRAPH for the first Twitter chat of 2017 on Wednesday, 25 January, at 11 am PT. We will be using the hashtag #SIGGRAPHchat and our topic will be the 2017 Call for Submissions. If you've got questions about how to submit your great content to SIGGRAPH 2017 or...
Meet SIGGRAPH 2017 Games Chair Chris Evans
17 January 2017 • by SIGGRAPH ConferencesConferences, Gaming
Christopher Evans is the Games Chair for SIGGRAPH 2017. We recently sat down with him to discuss what he is looking for to build the games programming for the 2017 conference as well as his tips for anyone submitting games content. The deadline to submit is 14...
How Google Made Its First VR Film, ‘Pearl’
12 January 2017 • by SIGGRAPH ConferencesAnimation, Production, Virtual Reality
SIGGRAPH 2016 may have come and gone, but as awards season continues, we cannot get enough of the details behind some of the most buzzed-about projects. Google's "Pearl" from esteemed director Patrick Osbourne continues to make waves and it is easy to see why. Watch...