Day 4 at SIGGRAPH 2013

Day 4 just flew by! Here’s a quick recap of all the incredible activities including Pixar teapots, contest give-aways, Production Sessions, Computer Animation Festival, Electronic Theater, Dailies, and SIGGRAPH “After Dark”, which featured outdoor viewings of “Toy Story” and “Jurassic … Continued

SIGGRAPH 2013 Presents the Full Length Keynote

In conjunction with the Academy of Motion Pictures Arts & Sciences, SIGGRAPH 2013 presented the Marc Davis Lecture Series as its Keynote Presentation. Nine distinguished animation film directors shared their experiences along complex paths to filmmaking success. The Marc Davis … Continued

SIGGRAPH Day 3: More Sizzle Less Sleep

 Join the Scoop team as they take you on a brief recap of all the content, activities, and action at day 3 of SIGGRAPH 2013 in Anaheim. From morning to night, there is nothing like a full day at SIGGRAPH.

Photos of the Day: Iron Man Maquettes Land @ SIGGRAPH 2013

Marvel’s official “Iron Man” maquettes make an appearance at SIGGRAPH 2013 in Anaheim.  Photo credit: N. Matesowicz. Attendees of Wednesday’s Production Session “The Visual Effects of Marvel’s ‘Iron Man 3‘” were treated to unexpected guest appearances by the “Iron Man” … Continued

Check Out SIGGRAPH 2013 Posters and New Poster Videos

SIGGRAPH 2013 Posters Coordinator Kurt Luther provides a high-level overview of the Posters Program. Posters are a convenient method for presenting in-progress research, student projects, and late-breaking work. Poster topics range from applications of computer graphics to in-depth research in … Continued

SIGGRAPH 2013 Electronic Theater Time Lapse

A popular part of the Computer Animation Festival is the premiere screening of the SIGGRAPH 2013 Electronic Theater. Here’s a time lapse quick clip of the Arena filling up before the show starts. We seemed to have filled the place!

Take A Tour of the SIGGRAPH 2013 Emerging Technologies

SIGGRAPH 2013 Emerging Technologies Producer, Kristy Pron, takes you on a tour of this year’s innovative advancements in several fields from displays and input devices to collaborative environments and robotics, as well as technologies that apply to film and game … Continued