Put Your Best Foot Forward: Meet the 2020 Graduate Student Research Competition Winner
Dorian Chan shares how he developed “Bound-constrained Optimized Dynamic Range Compression,” the winning graduate project at the 2020 ACM Student Research Competition.
COVID and the Need for Immersion
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
Everything You Need to Know About the SIGGRAPH 2020 Traveling Show
Discover how to book a Traveling Show screening of the SIGGRAPH 2020 Computer Animation Festival Electronic Theater.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Behind the Making of the ‘Cyberpunk 2077’ Cinematic
Henrik Eklundh shares a behind-the-scenes look at the creation of the Electronic Theater-selected “Cyberpunk 2077” trailer and how a cinematic trailer enhances the gaming experience.
Coexisting During COVID-19 Quarantine
Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
Continuing the Conversation on the State of the Art of CG in Advertising
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
Real-Time Live! Audience Choice Award Winner Talks One-woman Projects, Interactive Storytelling, and Corgis
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
A Virtual Hello From OTOY: SIGGRAPH 2020 Update
OTOY Founder and CEO Jules Urbach shares insight into the company’s milestone releases: OctaneRender 2020, Octane X, and the RNDR Network.
SIGGRAPH Spotlight: Episode 38 – Game On
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair Carlos … Continued