ACM SIGGRAPH Blog
SIGGRAPH Spotlight: Episode 73 – Rewind: Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life
In this episode of SIGGRAPH Spotlight, we rewind to some of the incredible content presented at SIGGRAPH 2023. Listen in for a replay of the Talk “Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life.” Learn about the collaboration behind the...
SIGGRAPH Spotlight: Episode 73 – Rewind: Using Pre-visualization to Bring HBO’s ‘The Last of Us’ to Life
15 December 2023 • by SIGGRAPH ConferencesConferences
Learn about the collaboration behind the pre-visualization work featuring a key sequence from “The Last of Us,” and discover the endless possibilities ahead when video games and television come together.
South African Author and Illustrator Trevor Romain to Keynote ACM SIGGRAPH Diversity and Inclusion Summit at SIGGRAPH 2020
19 August 2020 • by Alexander BryantACM SIGGRAPH, Conferences
The 2020 ACM SIGGRAPH Diversity and Inclusion Summit announces its full lineup, including a virtual keynote from Trevor Romain.
Pioneering Pixels: The NYIT Computer Graphics Lab Then and Now
18 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Research
Panelists for SIGGRAPH 2020’s “NYIT Computer Graphics Lab Then and Now” discuss their upcoming session and historic journeys in computer graphics.
‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’
14 August 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.
An AI Method That Could Make Art Easier for Everyone
13 August 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Hear from Minghao Li, of PAII Inc., as he shares more about SIGGRAPH 2020 Posters selection “GAN-based AI Drawing Board for Image Generation and Colorization”, which enables the creation of pictures or paintings.
Behind the Workshop: Innovative Workflows and ‘//makeMeaning’
11 August 2020 • by SIGGRAPH ConferencesArt, Conferences
Lecturers of 2020 SIGGRAPH Labs workshop “//makeMeaning: Designing Objects With a Data Materialization Workflow” Courtney Starrett and Susan Reiser share how participants can expect to get “hands on” in the virtual classroom.
Open Your Eyes to Eye-based Interaction
7 August 2020 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
ACM SIGGRAPH Pioneers Announces Event With Douglas Trumbull 11 August
5 August 2020 • by Ed KramerACM SIGGRAPH, Industry Leaders
ACM SIGGRAPH Pioneers announce the advisory group’s SIGGRAPH 2020 featured speaker, Douglas Trumbull, and details for members-only 11 August event.
Making Magic With DreamWorks Animation’s ‘To: Gerard’
30 July 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
DreamWorks Animation’s Taylor Meacham discusses the magic behind his SIGGRAPH 2020 Computer Animation Festival Electronic Theater selection “To: Gerard.”
Pass the ‘Feather’: How Viewers Interact With This Innovative VR Story
28 July 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
The Making of ‘Tahul’ – Part 2
24 July 2020 • by Daniel FilonikConferences, Film, Students, Virtual Reality
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
Student Volunteers: A Conversation With Past, Present, and Future Program Chairs
23 July 2020 • by SIGGRAPH ConferencesConferences, Students
SIGGRAPH Student Volunteers Chairs past, present, and future share what the program means to them and how it can help a student’s career blossom.
‘Story-Go-Round’: Embracing Ambiguity by Integrating Art and Design
21 July 2020 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Design, Education, Students
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.