For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Real-Time Live! Chair Christopher Evans connects with 2021 Audience Choice award winners Athomas Goldberg and Samuel Tétreault.
ACM SIGGRAPH Blog
Category
Virtual Reality
SIGGRAPH Spotlight: Episode 46 – ‘Star Wars’ in VR
23 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2022 Immersive Pavilion Chair Derek Ham is joined by ILMxLAB’s Mary Huang and Kevin Bolen to discuss bringing “Star Wars” to VR.
‘An Artist’s Guide to Perception-bending Narratives’, a SIGGRAPH Now Webinar With Erick Oh
12 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Film, Virtual Reality
Get to know Oscar-nominated, Korean filmmaker and artist Erick Oh ahead of his SIGGRAPH Now webinar on Wednesday, 26 May at 1:00 pm PT.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
‘Replacements (Penggantian)’ Celebrates Roots, Time, and Change
7 September 2021 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
SIGGRAPH sits down with 2021 VR Theater Best in Show award winner Jonathan Hagard to discuss the film “Replacements (Penggantian).”
Exploring Gender Identity in Virtual Reality With ‘She’
22 June 2021 • by SIGGRAPH ConferencesConferences, Film, Interactive Techniques, Virtual Reality
SIGGRAPH 2021 VR Theater interactive film “She” puts the viewer in the inner self of a boy exploring his gender identity after finding a magic lipstick that helps him to discover his feminine tendencies and ultimately gain self-acceptance.
SIGGRAPH Spotlight: Episode 42 – The Intersection of AI, VR, and Technology
26 March 2021 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Virtual Reality
In an all-new episode of SIGGRAPH Spotlight, Ian Failes sits down with researcher and author Arthur Miller to discuss the intersection of AI, VR, and technology.
Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity
20 October 2020 • by SIGGRAPH ConferencesConferences, Film, Production, Virtual Reality
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
Exploring Nature as a Resource in Virtual Reality
24 August 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Justin and Amber Johnson discuss their SIGGRAPH 2021 Groovy Graphics Assignment, “Photogrammetry for a Virtual Reality Nature Scene.”
More Than a Memory: Immersive VR Experience Offers Insight into Alzheimer’s Disease
18 June 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
24 September 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.