Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...
ACM SIGGRAPH Blog
Category
Virtual Reality
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...
SIGGRAPH Spotlight: Episode 4 – VR Village ‘HOLO-DOODLE’
30 July 2017 • by SIGGRAPH ConferencesConferences, Education, Industry Leaders, Virtual Reality
In this bonus on-site episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2017 VR Village Chair Denise Quesnel is joined by the industry-leading creators of the debut "HOLO-DOODLE" VR experience that kicks off today at 1:30 pm PST in the VR Village. Voices include...
SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’
14 July 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Virtual Reality
Introducing the all-new SIGGRAPH Spotlight podcast! In our inaugural podcast episode, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with "Heroes: The Making of an Interactive, Mixed-Reality Duet" creators Melissa Painter (MAP Design Lab) and Csilla...
Immerse Yourself: VR/AR at SIGGRAPH 2017
10 July 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
This year’s VR Village attendees (you!) will discover VR/AR content focused on diversity, including storylines featured within projects as well as the diversity of creators and producers who are presenting the content. Throughout the conference week, you can explore...
5 Things to Know About the 2017 Computer Animation Festival
5 July 2017 • by SIGGRAPH ConferencesAnimation, Film, Gaming, Production, Real-Time, Students, Virtual Reality, Visual Effects
Scrambled Ⓒ 2017 Polder Animation The SIGGRAPH Computer Animation Festival is the leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. Here's what's new at the 44th annual festival. 1. 2017 Award Winning...
SIGGRAPH 2017 is for Artists and Thinkers
6 June 2017 • by SIGGRAPH ConferencesArt, Conferences, Interactive Techniques, Research, Virtual Reality
SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries...
Regional Snapshot: Computer Graphics in China
27 April 2017 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Graphics, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
By Jessica Sommerville & Rick Xu For this Regional Snapshot post, we look into the trends and climate surrounding China’s computer graphics (CG) industry. We were fortunate to speak with a man known to many as “the father of the Chinese CG industry,” Raymond...
Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017
18 April 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Emerging Technologies, Virtual Reality
At Laval Virtual's 19th Annual Conference, SIGGRAPH 2017 Emerging Technologies Chair Jeremy Kenisky presented a special prize to competition winner “Real Baby – Real Family.” The "Real Baby" project creates an age controllable VR avatar from 2D face images, and was...
Regional Snapshot: Computer Graphics in North America
3 March 2017 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Emerging Technologies, Graphics, Virtual Reality, Visual Effects
photo courtesy Jessica Sommerville by Jessica Sommerville This is the second installment in the regional snapshot series. In the previous article we focused on the current state of the Computer Graphics Industry in Australasia.This article explores both current trends...
My Take on the Future of VR
31 January 2017 • by Denise QuesnelAugmented Reality, Conferences, Graphics, Industry Leaders, Interactive Techniques, Simulation, Virtual Reality
photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...
Meet SIGGRAPH 2017 General Submissions Chair Mashhuda Glencross
26 January 2017 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies, Research, Virtual Reality, Visual Effects
Mashhuda Glencross is the General Submissions Chair for SIGGRAPH 2017. We recently sat down with her to discuss General Submissions — what they are and where they fit into overall programming at the annual SIGGRAPH conference. The General Submissions deadline for Los...