Pioneering a new era in real-time hair rendering, the SIGGRAPH 2024 Technical Paper “Strand-Based Hair Modeling and Rendering with Mesh Shaders” introduces innovative methods that redefine efficiency and realism in computer graphics.
ACM SIGGRAPH Blog
Category
Technical Papers
Revolutionizing Touch
8 October 2024 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Featured in the SIGGRAPH 2024 Technical Papers, this innovation adapts capacitive multi-touch sensors for complex 3D surfaces, ensuring high-resolution detection with a novel electrode layout method.
More Than a Dream: Advancing 3D Facial Technology
9 January 2024 • by SIGGRAPH ConferencesGraphics, Research, Technical Papers
“DreamFace” is a tool for generating intricate and personalized 3D faces, enhancing the quality of facial animation using computer graphics.
Data In the Clouds: Finding Globally Consistent Normal Orientations
17 November 2023 • by Rylee DuvallConferences, Research, Technical Papers
Contributor Rui Xu expands on his team’s SIGGRAPH 2023 Technical Paper in our recent ACM SIGGRAPH Blog feature.
Say Goodbye to Split Ends With ADMM
6 June 2023 • by SIGGRAPH ConferencesConferences, Technical Papers
Gilles Daviet shares an inside look into the SIGGRAPH 2023 Technical Paper, “Interactive Hair Simulation on the GPU Using ADMM.”
What’s New in the Technical Papers Program?
14 December 2022 • by SIGGRAPH ConferencesConferences, Technical Papers
SIGGRAPH 2023 Technical Papers Chair Alla Sheffer dives into “what’s new” to help you prepare for SIGGRAPH 2023 submissions.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
New Research From University of Pennsylvania Examines Realistic Damage Mechanics
30 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Technical Papers
Researchers from University of Pennsylvania discuss SIGGRAPH 2020 Technical Paper “AnisoMPM: Animating Anisotropic Damage Mechanics”.
Google’s New Light Field Video Research Showcases High-quality Experience With Way More Flexibility
23 June 2020 • by SIGGRAPH ConferencesConferences, Technical Papers
Google is taking immersive media technology to the next level, showing a practical system for light field video at SIGGRAPH 2020.