If you have a novel idea and want to discuss it among like-minded peers, SIGGRAPH 2016 has just the thing for you. Each year, SIGGRAPH offers “Birds of a Feather” (or BOF) programming during its conferences. Continuing at SIGGRAPH 2016, BOFs will be the place where...
ACM SIGGRAPH Blog
Category
Interactive Techniques
VR: Where Everything Is New, Or Old, Or Both!
17 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Emerging Technologies, Interactive Techniques, Virtual Reality
ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
SIGGRAPH 2016: Contribute Your Content
19 November 2015 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Emerging Technologies, Graphics, Interactive Techniques, Mobile, Research, Students, Virtual Reality
SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...
Digital Maps of the Future: Carto BOF at SIGGRAPH 2015
24 September 2015 • by Theresa-Marie RhyneACM SIGGRAPH, Conferences, Data, Interactive Techniques
Image: Projected detailed visualization of a digital atlas created by Theresa-Marie Rhyne, 2015. Courtesy Theresa-Marie Rhyne Today, we often use step-by-step navigation software like Global Positioning Systems (GPS), instructions from web sites like Map Quest, or our...
Noteworthy News You May Have Missed from SIGGRAPH 2015
27 August 2015 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Education, Emerging Technologies, Film, Interactive Techniques, Virtual Reality
Amid all of the education, demonstrations, and networking at SIGGRAPH 2015, chances are you missed something worth discovering. Not to worry! SIGGRAPH 2015 received plenty of media attention and we've rounded up of some of the most noteworthy news items and stories to...
The VR Village at SIGGRAPH 2015
5 August 2015 • by ACM SIGGRAPHAugmented Reality, Conferences, Gaming, Interactive Techniques, Simulation, Virtual Reality
Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...
Trailer Spotlight: Real-Time Live! and Studio
4 August 2015 • by SIGGRAPH ConferencesConferences, Design, Interactive Techniques, Real-Time
Image: "A Boy and His Kite" Gavin Moran and Nick Penwarden, Epic Games SIGGRAPH 2015 is just days away and we have two final trailers to share before the best and brightest in computer graphics and interactive techniques converge 9-13, August in downtown L.A.!...
SIGGRAPHITTI Issue 4: Real-Time Live!, Art Gallery, Talks, Panels
23 June 2015 • by SIGGRAPH ConferencesArt, Conferences, Education, Interactive Techniques, Real-Time, Virtual Reality
PIRANESI © 2015 Adam Lowe and Alice Angossini, Factum Arte SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
Brazilian Paulo Henrique Machado Attends SIGGRAPH 2014 Via Telepresence
12 August 2014 • by SIGGRAPH ConferencesConferences, Interactive Techniques
Paulo Henrique Machado has lived in a room at Clinicas hospital in Sao Paulo, Brazil since he was an infant. As a baby, he suffered paralysis brought on by polio, and is confined to bed and hooked to an artificial respirator 24 hours a day. In 46 years, he has left...
Go Behind the Scenes with SIGGRAPH 2014 Dailies
28 July 2014 • by ACM SIGGRAPHFilm, Interactive Techniques, Visual Effects
SIGGRAPH 2014 will showcase more than 40 contributor Dailies with presenters ranging from students to industry giants on Wednesday, 13 August at the Vancouver Convention Centre. SIGGRAPH Dailies bouncy castle celebrate excellence in computer animation and are...