Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
ACM SIGGRAPH Blog
Category
Graphics
SIGGRAPH Spotlight: Episode 50.2 – The Future of Production with Larry Cutler
26 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production, Software, Virtual Reality
SIGGRAPH Spotlight is looking toward the future – of production that is. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests this month on their current projects and where they see the future of production going.
SIGGRAPH Spotlight: Episode 50.1 – The Future of Production with Alex Popescu
19 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production
SIGGRAPH Spotlight is focusing on the future of production this month. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests on their current projects and where they see the future of production going.
A Snapshot View of IEEE VIS 2021
17 November 2021 • by Theresa-Marie Rhyne and Georges HattabArt, Awards, Data, Graphics, Research
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2021 event.
Teaching Artists to Code
9 November 2021 • by SIGGRAPH ConferencesArt, Education, Graphics
Santiago Echeverry shares an approach to teaching code to artists. Learn how his methods are inspiring students to be passionate about coding.
The Magic Behind Spatial Control in AR
2 November 2021 • by SIGGRAPH ConferencesAugmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
Silicon Valley’s Computer History Museum Aspires to Build a Better World
14 October 2021 • by SIGGRAPH ConferencesConferences, Graphics, Software
Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
‘TeraFoils’ Research Advances Design and Fabrication of Holograms
3 August 2021 • by SIGGRAPH ConferencesConferences, Design, Graphics, Research
Discover the background and development of SIGGRAPH 2021 Posters research project “TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.”
SIGGRAPH Spotlight: Episode 44 – A Conversation With Alvy Ray Smith
4 June 2021 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Headshot courtesy of Kathleen King In this episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Retrospective Chair Andres Burbano (associate professor, Universidad de los Andes) sits down with industry icon Alvy Ray Smith. Here, Alvy discusses his rich history with computer...
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.