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Conferences

This is the Narrative: Games at the Crossroads of Art and Tech

This is the Narrative: Games at the Crossroads of Art and Tech

Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...

5 Tips for Creating a Winning Character Design

5 Tips for Creating a Winning Character Design

This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...

Virtual Reality: All Grown Up and Part of Real-Time Live!

Virtual Reality: All Grown Up and Part of Real-Time Live!

Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...

Meet Mashhuda Glencross

Meet Mashhuda Glencross

This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mashhuda Glencross is the SIGGRAPH 2016 General Submissions Chair. Her work has spanned a diverse range of areas including computational photography, 3D reconstruction/imaging, visual...

Inside the Minds Behind ‘Inside Out’

Inside the Minds Behind ‘Inside Out’

"Inside Out" is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what it was like to make the...

Emerging Technologies at SIGGRAPH 2016: Playing the Field

Emerging Technologies at SIGGRAPH 2016: Playing the Field

SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016.  SIGGRAPH continues a long tradition of...

Production Sessions at SIGGRAPH: Why We Love Them

Production Sessions at SIGGRAPH: Why We Love Them

Image credit: "The Book of Life" courtesy of Reel FX Creative Studios SIGGRAPH 2016 Production Sessions Chair Mikki Rose took a stroll down memory lane with former Production Session Chairs Roy Anthony, Jerome Solomon and future Chair Emily Hsu. They discussed some of...

Between Two ‘Feuding Cities’ Lives Transition Spaces

Between Two ‘Feuding Cities’ Lives Transition Spaces

By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...

Coming Soon to a Virtual Environment Near You

Coming Soon to a Virtual Environment Near You

Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...

Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken

Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken

Image credit: Articulating Media Arts Activities in Art-Science Contexts © 2015 Angus Graeme Forbes, University of Illinois at Chicago This Q&A is part of a series of interviews with some of the creative minds behind SIGGRAPH 2016. Meet Edward Shanken,...

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...