© 2016 Misha Rabinovich, University of Massachusetts Lowell SIGGRAPH is the premier event for showcasing the cutting-edge research and innovation that drives computer graphics and interactive techniques, and the Art Gallery and Art Papers programs are designed to...
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Conferences
Meet the Winner of the Spirit of SIGGRAPH Character Design Contest
10 May 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Graphics, Virtual Reality
Design: courtesy of Mario R. Nagamura for SIGGRAPH 2016 SIGGRAPH 2016 invited artists and designers from around the world to create a character design that embodies the excitement and energy of the SIGGRAPH conference. Our winning “Spirit of SIGGRAPH” design was...
7 Things You Need to Know About SIGGRAPH BOF Submissions
5 May 2016 • by SIGGRAPH ConferencesConferences, Interactive Techniques
If you have a novel idea and want to discuss it among like-minded peers, SIGGRAPH 2016 has just the thing for you. Each year, SIGGRAPH offers “Birds of a Feather” (or BOF) programming during its conferences. Continuing at SIGGRAPH 2016, BOFs will be the place where...
SIGGRAPH Student Volunteers: Oh, The Places You’ll Go (part 3)
28 April 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
In this three-part series, SIGGRAPH Student Volunteer alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. If you missed the first installment, you can read it here and you can read...
SIGGRAPH Student Volunteers: Oh, The Places You’ll Go! (part 2)
19 April 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
In this three-part series, SIGGRAPH Student Volunteer alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. If you missed the first installment, you can read it here. MARISA GINGER...
SIGGRAPH Student Volunteers: Oh, The Places You’ll Go!
14 April 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
In this three-part series, SIGGRAPH Student Volunteer (SV) alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. JESSICA SOMMERVILLE I truly believe that SIGGRAPH and more specifically...
Tips for Creating a Winning Poster at SIGGRAPH 2016
7 April 2016 • by SIGGRAPH ConferencesConferences, Research, Students
Seungbae Bang is the 2015 first place winner of the SIGGRAPH Student Research Competition and recently sat down with SIGGRAPH to tell his story on how he created a winning Poster. SIGGRAPH 2016 (S2016): Tell us about yourself. Seungbae Bang (SB): I am a Ph.D. student...
Meet Juan Miguel de Joya
31 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Gaming
photo: Juan Miguel de Joya (r) with Paulo Machado (l) and a student volunteer at SIGGRAPH 2015. This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Juan Miguel de Joya is a member of the SIGGRAPH 2016 Games Committee. He was also the Poster's...
7 Things You Did Not Know About IRC (Number 2 Is Our Favorite)
23 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
If you’ve ever been at a SIGGRAPH conference and needed information in a language other than English, you’ve interacted with the International Resources Committee (IRC). If you’re not from North America, you’ve talked to us. If you’ve wandered into the SIGGRAPH...
VR: Where Everything Is New, Or Old, Or Both!
17 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Emerging Technologies, Interactive Techniques, Virtual Reality
ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...
This is the Narrative: Games at the Crossroads of Art and Tech
15 March 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Gaming, Real-Time, Virtual Reality
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...
5 Tips for Creating a Winning Character Design
10 March 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics
This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...