This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.
ACM SIGGRAPH Blog
Category
Animation
SIGGRAPH Spotlight: Episode 27 – Live From SIGGRAPH 2019 With NASA
23 August 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data
Image credit: NASA Scientific Visualization Studio; Headshots from left to right:Ernie Wright, Cindy Starr, Kel Elkins, Greg Shirah, and Kristy Pron In the latest episode of SIGGRAPH Spotlight, the team brings you live to a discussion from SIGGRAPH 2019 that features...
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
Exploring Disney’s Second VR Short, ‘a kite’s tale’
31 July 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
See a sneak preview of Disney’s ‘a kite’s tale,’ a virtual reality expereince and film directed by Bruce Wright, premiering at SIGGRAPH 2019.
A Student Story ‘Stuffed’ With Emotion
29 July 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Students
Élise Simoulin, one of the creators behind SIGGRAPH 2019 Computer Animation Festival Best Student Project winner “Stuffed,” shares inspiration and stories from the making of the short.
Why Cinematic Scientific Visualization Is More Important Than Ever
23 July 2019 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Visual Effects
Cinematic scientific visualization makes an impact on the general public by delivering cutting-edge science in an artful way.
Using Technology to Relieve Stress
16 April 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data, Education, Gaming, Graphics, Hardware, Virtual Reality
April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!
Beyond the Comfort Zone, a Research Journey
26 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research, Visual Effects
Bianca Cirdei, of Bournemouth University, shares her winning research journey from studies to SIGGRAPH and how she hopes to change computer graphics.
Achieving Body Realism with ‘The Human Touch’
14 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Research
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria
7 March 2019 • by ACM SIGGRAPHACM SIGGRAPH, Animation
The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.
SIGGRAPH Now: ‘Ralph Breaks the Internet’
26 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”