Open Your Eyes to Eye-based Interaction
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
DreamWorks Animation’s Taylor Meacham discusses the magic behind his SIGGRAPH 2020 Computer Animation Festival Electronic Theater selection “To: Gerard.”
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
SIGGRAPH Student Volunteers Chairs past, present, and future share what the program means to them and how it can help a student’s career blossom.
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
In this episode of the SIGGRAPH Spotlight podcast, visual effects (VFX) experts talk age manipulation on screen and how techniques have evolved.
A regular TED speaker, we’ve rounded up some favorite talks from Marco Tempest as a preview of what participants can expect during next month’s keynote.
SIGGRAPH 2020 virtual conference registration is now available. Use this resource to convince your boss why you must join us online this summer.
We sat down with the brain behind SIGGRAPH 2020 Emerging Technologies project SlideFusion, a novel, remote surrogacy wheelchair system that integrates implicit eye gaze modality communication between the wheelchair user and a remote operator.
Researchers from University of Pennsylvania discuss SIGGRAPH 2020 Technical Paper “AnisoMPM: Animating Anisotropic Damage Mechanics”.