A Vibrant and Accessible Venue for Sharing Your Ideas

by | 10 February 2026 | Conferences, Research

Image Credit: photo by John Fujii © 2025 ACM SIGGRAPH

The SIGGRAPH Posters program is a unique and interactive forum where the bright minds of the computer graphics and interactive techniques profession share their latest research and developments with a global audience. Ahead of SIGGRAPH’s return to Los Angeles, we connected with SIGGRAPH 2026 Posters Chair, Tuur Stuyck, for an in-depth look at this year’s Posters program.

SIGGRAPH: The SIGGRAPH 2026 Posters program is a dynamic way for our community to widely disseminate research. Tell us about the program and what makes it special.

Tuur Stuyck (TS): The SIGGRAPH Posters program is one of our most vibrant and accessible venues for sharing cutting-edge ideas with the global graphics community. It’s an interactive forum where students, researchers, artists, enthusiasts, and practitioners come together to present their latest work, exchange ideas, and forge meaningful connections.

What makes this program truly special is the collaborative atmosphere it creates. Unlike more formal presentation formats, the Posters program is designed for dialogue. Authors discuss their work directly with attendees, receive real-time feedback, and often discover unexpected directions for their research through these conversations.

For students and early-career researchers, the Posters program offers a particularly valuable opportunity. It provides a welcoming entry point into the SIGGRAPH community, allowing you to present research at an earlier stage than the Technical or Art Papers program while still reaching a wide audience of academics and industry professionals. Whether you’re taking your first steps in computer graphics research or you’re an experienced practitioner with a novel idea to share, this program is designed to help you connect with the people who are shaping the future of our field.

SIGGRAPH: Whether you are a researcher, a student, a creator or a practitioner, the Posters program is an opportunity to showcase your work to a global audience. How will this year’s Posters program differ from previous years? How will the program look ahead to the future of computer graphics and interactive techniques?

TS: The Posters program has a proven track record of success, and we’re committed to preserving what makes it work so well, including a dedicated exhibition space where authors can engage with attendees in person.

That said, we’re excited to announce one significant expansion for SIGGRAPH 2026: We’re widening our call for submissions to include Art Posters. Just as the Posters program has long complemented the Technical Papers program, Posters will now provide the same opportunity for the Art Papers program, giving artists and designers a venue to share emerging work, gather feedback, and connect with the broader SIGGRAPH community.

As always, we’re eager to see submissions that push the boundaries of computer graphics and interactive techniques. Whether your work addresses longstanding challenges in our field or explores entirely new territories, the Posters program is the place to share it.

SIGGRAPH: New to SIGGRAPH 2026, you are accepting Art Posters. What are you most looking forward to regarding this new content avenue?

TS: We’re thrilled to introduce Art Posters this year. Just as the Posters program has long provided a welcoming venue for technical researchers to share early-stage work and connect with the community, Art Posters will now offer the same opportunity to artists and designers.

This new track lowers the barrier to entry for the art community, creating space for emerging ideas that might not yet be ready for a full Art Papers submission but deserve to be shared and discussed. We believe this will spark novel collaborations, inspire follow-up research, and enrich the Posters program by bringing together the technical and artistic sides of our field in new ways.

SIGGRAPH: Tell us about the Student Research Competition. Why should undergraduate and graduate students get involved with this opportunity?

TS: The Student Research Competition is a unique opportunity for undergraduate and graduate students to take their research to the next level. Participants present their work to a distinguished panel of industry and academic experts, receiving invaluable feedback and guidance that can shape the trajectory of their research careers.

Beyond the experience itself, the winners receive recognition that carries real weight. These awards serve as meaningful proof of excellence, a distinction that helps junior researchers stand out as they launch their careers and pursue opportunities in both academia and industry.

SIGGRAPH: What type of content are you looking for within this call for submissions?

TS: SIGGRAPH 2026 Posters welcomes submissions spanning the full breadth of computer graphics and interactive techniques. We’re looking for work in established areas like augmented and virtual reality, computer-aided design, visualization, games, and media production, as well as emerging fields such as generative machine learning.

We also encourage submissions exploring social good, including efforts to combat misinformation or advance diversity and inclusion. And new this year, we’re excited to accept Art Posters, inviting submissions on art and design including case studies, methodological innovations, and technical artifacts supporting artistic work.

If your research doesn’t fit neatly into any traditional category, that’s welcome too. We value work that charts new territory.

SIGGRAPH: What common pitfalls should potential Posters contributors avoid in their submission materials?

TS: Two areas deserve particular attention:

Validation matters. Strong submissions demonstrate that the proposed approach works. Whether through experiments, user studies, or other forms of evaluation, be sure to include evidence that supports your claims.

Situate your work. Novelty is essential, so take time to conduct a thorough literature review. Clearly articulate how your contribution relates to and builds upon existing research. This context helps reviewers and, eventually, your audience understand the significance of what you’ve achieved.

Feeling inspired after this conversation with Tuur? Now is the time to submit your work to the SIGGRAPH 2026 Posters program. Submissions are due by Tuesday, 21 April.


Tuur Stuyck is a Research Scientist at Meta, specializing in physics-based simulation, robotics, high-performance computer graphics, machine learning, and virtual avatars.

Tuur serves as the SIGGRAPH 2026 Posters Chair and previously chaired the SIGGRAPH 2025 Student Research Competition. He has served on the SIGGRAPH Asia 2025 Technical Papers Committee, the SIGGRAPH 2019 and 2020 Immersive Pavilion Committees, and the High Performance Graphics 2021 committee.

He is the author of “Cloth Simulation for Computer Graphics” and has previously worked at Adobe Research and Pixar Animation Studios’ research group.

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