SIGGRAPH 2013 Releases Snapshot of Business Symposium Sessions

SIGGRAPH 2013, 21-25 July at the Anaheim Convention Center in California, released its initial list of sessions for the 2013 Business Symposium. The SIGGRAPH Business Symposium offers attendees an intense, productive day with this year’s focus on disruption and innovation … Continued

Q&A with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair

Following is a brief interview with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair from Engine Co. 4.  Evan has served in various volunteer SIGGRAPH roles over the years and this year marks his 22nd consecutive SIGGRAPH.  He has worked with … Continued

Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman

Naty Hoffman – the 2012 Games Chair Following is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing … Continued

SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics

SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge, aesthetically stimulating real-time work … Continued

Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith

Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012  Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts.  Real-Time Live! is the premiere showcase for the latest trends and techniques … Continued

Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University

Following below is a brief conversation with Ann McNamara, SIGGRAPH 2012 Courses Chair and assistant professor in the Department of Visualization at Texas A&M University. Her research is in computer graphics and she is currently particularly focused on the application … Continued

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