Regional Snapshot: Computer Graphics in South America

Image of Bear Story: courtesy of PunkRobot Animation Studio. By Jessica Sommerville In this fourth installment of our series of regional snapshots, we focus on the climate of the CG industry within South America. Cristián Freire, a Chilean independent animator and … Continued

See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

Image: Touch Hologram in Mid-Air, courtesy IMMERSION  The Emerging Technologies Program at SIGGRAPH 2017 lets you interact with surprising experiences that move beyond digital tradition, blur the boundaries between art and science, and transform social assumptions. See, learn, touch, and … Continued

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries and generate progressive discussion. … Continued

Meet the Jury for the 2017 SIGGRAPH Computer Animation Festival

posted in: Animation | 0

Photo: clockwise from top left: Rick Sayre, Polly Ing, Floyd Norman, Georgina Hayns, Till Nowak, Kim Libreri, Rita Street, Cristin Pescosolido. The submission deadline for the 2017 SIGGRAPH Computer Animation Festival is 21 March and if you’re thinking about entering … Continued

Meet Emerging Technologies Chair Jeremy Kenisky

Jeremy Kenisky is the Emerging Technologies Chair for SIGGRAPH 2017. We recently sat down with him to discuss his vision for the upcoming experience as well as the type of projects he hopes will be shared during the call for submissions. … Continued

7 Last-minute VR Gifts for a Tech Enthusiast

posted in: Virtual Reality | 0

photo by John Fujii © 2016 ACM SIGGRAPH Still working on your holiday shopping list? If you’re a last-minute gifter, here are my top, virtual reality-themed picks for fellow tech enthusiasts: Give the gift of curiosity and nostalgia Google Earth VR … Continued

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