5 Things to Know About the 2017 Computer Animation Festival

Scrambled Ⓒ 2017 Polder Animation The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. Here’s what’s new at the 44th annual festival. 1. 2017 Award Winning Selections Not … Continued

See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

Image: Touch Hologram in Mid-Air, courtesy IMMERSION  The Emerging Technologies Program at SIGGRAPH 2017 lets you interact with surprising experiences that move beyond digital tradition, blur the boundaries between art and science, and transform social assumptions. See, learn, touch, and … Continued

Behind the Research: SIGGRAPH Posters

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In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees. Each year … Continued

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries and generate progressive discussion. … Continued

Mind-Blowing Research at SIGGRAPH 2017

2017 © California Institute of Technology, Technische Universität Berlin The SIGGRAPH 2017 Technical Papers program is the premier international forum for disseminating new scholarly research in computer graphics and interactive techniques. At the conference, authors provide brief overviews of their … Continued

Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017

At Laval Virtual‘s 19th Annual Conference, SIGGRAPH 2017 Emerging Technologies Chair Jeremy Kenisky presented a special prize to competition winner “Real Baby – Real Family.” The “Real Baby” project creates an age controllable VR avatar from 2D face images, and was … Continued

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