Creating the Killer Content in ‘Mortal Kombat 11’
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mark Elendt is a long-time volunteer with ACM SIGGRAPH and SIGGRAPH conferences and is the 2017 SIGGRAPH Courses Chair. He has been been a developer at Side Effects Software for over … Continued
“Inside Out” is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what … Continued