Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
In SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data.
photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before … Continued
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The Computer Animation Festival, celebrating its 40th year, just released a sneak peak into the amazing content that will be present this year in Anaheim. The Festival is recognized by the Academy of Motion Picture Arts and Sciences as a … Continued
SIGGRAPH 2013, 21-25 July at the Anaheim Convention Center in California, released its initial list of sessions for the 2013 Business Symposium. The SIGGRAPH Business Symposium offers attendees an intense, productive day with this year’s focus on disruption and innovation … Continued