SIGGRAPH Spotlight: Episode 43 – Mastering Game Design

SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.

‘Be That Champion’: A Game Developer’s Uplifting Advice for the Next Generation of Women in Tech

In this Women’s History Month feature, get to know Dr. Evie Powell: her contributions to the gaming industry and the best advice she has for women new to the industry.

Creating the Killer Content in ‘Mortal Kombat 11’

The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.

SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued

2018 Conference Chair Roy C. Anthony Talks Future

image credit: Tourism Vancouver Back in 1974, a group of artistically and technically inclined professionals got together at the first Special Interest Group GRAPHics conference. And the, now 45, annual SIGGRAPH conferences that have followed continue to shape our world. … Continued