ACM SIGGRAPH Blog
The Magic Behind Marvelous Designer: An Interview With Jaden Oh
Headshot of Jaden Oh This interview was contributed to the ACM SIGGRAPH Blog by Chris Davison. The Academy of Motion Picture Arts and Sciences (AMPAS) hosts an annual celebration known as the Scientific and Technical Awards, dedicated to honoring those whose...
The Magic Behind Marvelous Designer: An Interview With Jaden Oh
19 March 2024 • by SIGGRAPH ConferencesReal-Time
Jaden Oh, creator of Marvelous Designer, shares insights into polygon optimization, high fashion, “The Hobbit”, and real-time cloth simulation.
May the ‘Fourth’ Be With You
3 May 2023 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.
Volunteer Recognition Month: Where Passionate Volunteers Make Magic Happen
18 April 2023 • by SIGGRAPH ConferencesConferences, Industry Leaders, Students
Join us as we celebrate Volunteer Recognition Month with an exclusive interview featuring three of SIGGRAPH’s dedicated volunteers: Gracie Arenas Strittmatter, Kristy Pron, and Mikki Rose.
In Real Time: Behind the Scenes of ‘The Cavern’
12 April 2023 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Real-Time
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
Go Planet, It’s Your Earth Day: Stories on Environment and Climate
11 April 2023 • by SIGGRAPH ConferencesConferences
Check out this roundup of articles spotlighting climate change and other environmental challenges through the lens of computer graphics and interactive techniques.
Can GPU AI-enhanced Games Be Trusted?
6 April 2023 • by SIGGRAPH ConferencesConferences, Graphics
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
What’s More Real Than Real? The Metaverse!
5 April 2023 • by SIGGRAPH ConferencesConferences, Metaverse
Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.
A Glimpse Into the Future: Rendering the Aftermath of Climate Change Through ‘3.5%’
20 March 2023 • by SIGGRAPH ConferencesAnimation, Visual Effects
Step into a world transformed by the effects of climate change with “3.5%”, Lukas Bieri’s SIGGRAPH 2022 Electronic Theater selection.
Women’s History Month: Featuring Women of the SIGGRAPH Community
17 March 2023 • by SIGGRAPH ConferencesConferences
In honor of Women’s History Month and International Women’s Day, take a look at some of our favorite articles featuring women creators, animators, artists, and more who are advancing our industry.
Tracing the Roots of Computer Graphics: A Conversation With Jacob Gaboury
10 March 2023 • by SIGGRAPH ConferencesGraphics, Research
Author and media historian Jacob Gaboury discusses his latest book on the history of computer graphics.
From Idea to Showcase: Presenting Impactful Research Through SIGGRAPH Posters
7 March 2023 • by SIGGRAPH ConferencesConferences, Students
We caught up with SIGGRAPH 2023 Posters Chair James Tompkin, who gave us a sneak peek into what’s in store for this year’s event.
Keep Your 2023 Resolutions in Check
28 February 2023 • by SIGGRAPH ConferencesConferences, Interactive Techniques
Don’t lose track of your resolutions! Check out how the SIGGRAPH 2023 Conference Committee is implementing and prioritizing resolutions.
SIGGRAPH Spotlight: Episode 64 – What’s on the Horizon for Space Discovery and Exploration?
24 February 2023 • by SIGGRAPH ConferencesConferences
Jim Blinn and Dan Goods, past and present innovators from NASA’s Jet Propulsion Laboratory, share stories from their professional experiences and predict what’s to come for space discovery.