ACM SIGGRAPH Blog
Click-mas Joy: Virtual Reality’s Impact on Festive Shopping
Image credit: A Woman Online Shopping While Lying on Bed © Pexels The holiday season is upon us, and this year, there's a new frontier for festive shopping — the metaverse! As virtual reality (VR) continues to redefine our digital experiences, it's no surprise that...
Click-mas Joy: Virtual Reality’s Impact on Festive Shopping
14 November 2023 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Metaverse, Virtual Reality
Let’s explore the exciting ways in which VR and the metaverse are enhancing the holiday shopping experience this year.
Demoscene: The Underground Art of Real-time
14 October 2019 • by SIGGRAPH AsiaConferences
Find out more about Demoscene, SIGGRAPH Asia 2019’s newest program, and discover what you can expect to see when it debuts this November.
Change Your Tune at the Touch of a Dial
9 October 2019 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies
Find out how Mozart’s dice game inspired SIGGRAPH 2019 Emerging Technologies project, “Melody Slot Machine.”
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
A Look at the Emmy-nominated VFX of Netflix’s ‘The Umbrella Academy’
4 October 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
“The Umbrella Academy” VFX supervisors discuss the Emmys, highlights from the show’s first season, and what fans can expect from season two.
Behind the Research: Making Collective Virtual Narrative
3 October 2019 • by SIGGRAPH ConferencesArt, Awards, Conferences, Research
NYU Future Reality Lab’s Kris Layng and Ken Perlin discuss their Best in Show-winning Art Paper, “CAVE: Making Collective Virtual Narrative.”
Asia’s Largest Computer Graphics and Interactive Techniques Event Heads to Brisbane
2 October 2019 • by SIGGRAPH AsiaConferences, Interactive Techniques
“Do you come from a land down under?” Discover what to expect from SIGGRAPH’s newest host city, Brisbane.
Visualizing Pollution? There’s an App for That
1 October 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Mobile
Developers Paulina Escalante Campbell and Natalia Garcia Torres share the story behind and impact of their AR app, “Aire,” presented at SIGGRAPH 2019.
SIGGRAPH Spotlight: Episode 29 – International Collaboration With Blur Studio’s Chris Bedrosian
27 September 2019 • by ACM SIGGRAPHACM SIGGRAPH, Graphics, Production, Visual Effects
Chris Bedrosian, senior CG supervisor at Blur Studio, joins us on the podcast to talk VFX and his team’s work on Netflix’s “Love, Death & Robots.”
Find Something That Keeps You Going: Catch Up With the 2019 Graduate Student Research Winner
26 September 2019 • by SIGGRAPH ConferencesConferences, Research
Sai Ganesh Subramanian shares how he developed “Delaunay Lofts,” the winning graduate project at the 2019 ACM Student Research Competition.
‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality
25 September 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”
Emmys Are Coming: Sending Off ‘Game of Thrones’ With Honors
20 September 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
Ahead of the 2019 Emmy Awards, catch our exclusive interview with panelists from the SIGGRAPH 2019 Production Session “For the Throne – The Making of ‘Game of Thrones’: Season 8.”
Seeing the Unseeable — Imaging a Black Hole with Katie Bouman
19 September 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research
A recap of Caltech’s Katie Bouman’s presentation “Imaging a Black Hole With the Event Horizon Telescope” at SIGGRAPH 2019.