ACM SIGGRAPH Blog
SIGGRAPH Spotlight: Episode 74 – Rewind: Women in the Story of Immersive Technology
In this episode of SIGGRAPH Spotlight, we rewind to some of the incredible content presented at SIGGRAPH 2023. Listen in for an excerpt of the discussion and Q&A from the special panel “Women in the Story of Immersive Technology.” David C. Brock moderates a...
SIGGRAPH Spotlight: Episode 74 – Rewind: Women in the Story of Immersive Technology
22 December 2023 • by SIGGRAPH ConferencesConferences
Check out an excerpt of the discussion and Q&A from the special panel “Women in the Story of Immersive Technology.”
ACM SIGGRAPH Chapters: Looking Back on 2020
5 February 2021 • by ACM SIGGRAPHACM SIGGRAPH
Look back on how ACM SIGGRAPH chapters around the world stayed connected through live and virtual events in 2020.
A Look Back at Past Emerging Technologies Submission ‘You’re In Control’
3 February 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
AI Avatars, Virtual Assistants, and Deepfakes: A Real-Time Look
28 January 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
5 Reasons You Should Become a SIGGRAPH 2021 Team Leader
15 January 2021 • by SIGGRAPH ConferencesConferences, Students
What is a SIGGRAPH team leader? How is the role different from being a student volunteer? We’ve got 5 reasons for you to find out.
Production Perseveres Amid the COVID-19 Pandemic
14 January 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Film, Production
Hear from the discussion leaders of SIGGRAPH 2020’s “Overcoming production hurdles in CG industry in the age of social distancing” session and discover their thoughts on filmmaking during a pandemic.
Virtual Teaching Resources: A Year In Review
12 January 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Conferences, Education
The ACM SIGGRAPH Education Committee offers virtual teaching resources that became stand-outs for computer graphics education in 2020.
SIGGRAPH Spotlight: Episode 40 – Virtual Production
8 January 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
In this all-new episode of SIGGRAPH Spotlight, experts tackle virtual production and how the COVID-19 pandemic has catapulted innovation.
Curriculum Inspiration: A Review of 2020 Faculty Submitted Student Work
7 January 2021 • by Richard LewisACM SIGGRAPH, Education
Are you looking for project inspiration and ideas to incorporate into your Spring courses? Check out the 9th annual Faculty Submitted Student Work Exhibit.
Fluid, Feminine, and Ecological Data Visualization
6 January 2021 • by SIGGRAPH ConferencesArt, Conferences, Data, Research
Discover the science and method behind student thesis project “Tsuga Convictio”, a 2020 selection of the IEEE VIS Arts Program.
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”