SIGGRAPH Spotlight: Episode 6 – Pixar’s Ed Catmull and Tony DeRose

This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk about the … Continued

The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’

In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a project … Continued

Behind the Research: Light Field Imaging with Robert Twomey

This summer, for the first time ever, the North American SIGGRAPH conference awarded a “Best Art Paper” prize to one of the candidates within the Art Papers program. The winning paper was “Transforming the Commonplace through Machine Perception: Light Field … Continued

SIGGRAPH Spotlight: Episode 5 – Animation in Asia with Juck Somsaman

Image credit: © All rights reserved bkmagazine.com In the latest edition of the SIGGRAPH Spotlight podcast, ACM SIGGRAPH International Resources Committee member Rebecca Ko (co-founder, Rooftop Animation) sits down with SIGGRAPH Asia 2017 Computer Animation Festival Chair Juck Somsaman (founder, … Continued

2018 Conference Chair Roy C. Anthony Talks Future

image credit: Tourism Vancouver Back in 1974, a group of artistically and technically inclined professionals got together at the first Special Interest Group GRAPHics conference. And the, now 45, annual SIGGRAPH conferences that have followed continue to shape our world. … Continued

The Garage at SIGGRAPH 2017

The SIGGRAPH Garage, an area within the SIGGRAPH 2017 Exhibition that harkened back to a time when start-up technology companies were often built in someone’s garage, debuted this year to recognize the many new startup companies entering the industry. Using a garage-like … Continued

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