Virtual > Reality: VR Village at SIGGRAPH 2016

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer graphics and interactive techniques, SIGGRAPH 2016 will demonstrate … Continued

Highlights: SIGGRAPH 2016 Courses

Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016  Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive techniques technologies of tomorrow as world-class … Continued

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year’s Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software, post-production, and more. With 60 percent … Continued

Meet the Winner of the Spirit of SIGGRAPH Character Design Contest

Design: courtesy of Mario R. Nagamura for SIGGRAPH 2016 SIGGRAPH 2016 invited artists and designers from around the world to create a character design that embodies the excitement and energy of the SIGGRAPH conference. Our winning “Spirit of SIGGRAPH” design … Continued

VR: Where Everything Is New, Or Old, Or Both!

ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a … Continued

This is the Narrative: Games at the Crossroads of Art and Tech

Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow … Continued

Virtual Reality: All Grown Up and Part of Real-Time Live!

Image credit: “A Boy and His Kite” courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers … Continued

Between Two ‘Feuding Cities’ Lives Transition Spaces

By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct … Continued

Coming Soon to a Virtual Environment Near You

Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at SIGGRAPH 2016 … Continued

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our conference has nurtured … Continued

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