ACM SIGGRAPH Blog

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Software

‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap

‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap

Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...

What is the Academy Software Foundation?

What is the Academy Software Foundation?

Last Friday, ahead of SIGGRAPH 2018, the Academy of Motion Picture Arts and Sciences and The Linux Foundation announced the formation of the Academy Software Foundation (ASWF). ASWF provides a neutral forum for open source software developers in the motion picture and...

The SIGGRAPH Garage: One Startup’s Story

The SIGGRAPH Garage: One Startup’s Story

Inaugural SIGGRAPH Garage exhibitor Daniele Federico, co-founder and CEO of Toolchefs, shares his experience as a startup exhibitor at the 2017 conference. The Garage will be back at SIGGRAPH 2018, highlighting new and emerging companies in the computer graphics and...

Award Winning Visual Effects

Award Winning Visual Effects

The Lego Movie image courtesy of Animal Logic by Melanie Farmer And, the Oscar Goes to…. Avid moviegoers may not know Mark Elendt by name, but chances are pretty high they’ve seen his movies. This year, Elendt and SideFX will take home an Oscar for their creation and...

SIGGRAPH 2018 and FlyOver Canada: Behind the Themed Entertainment Contest

SIGGRAPH 2018 and FlyOver Canada: Behind the Themed Entertainment Contest

The SIGGRAPH 2018 conference has teamed up with FlyOver Canada to bring the community a Themed Entertainment Contest, inviting creators to develop content specific to the FlyOver Canada Theatre System. The system supports motion, mist, and wind effects. The contest...

The Garage at SIGGRAPH 2017

The Garage at SIGGRAPH 2017

The SIGGRAPH Garage, an area within the SIGGRAPH 2017 Exhibition that harkened back to a time when start-up technology companies were often built in someone’s garage, debuted this year to recognize the many new startup companies entering the industry. Using...

Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time

Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time

In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...

Exhibits at SIGGRAPH 2016 – A Global Marketplace

Exhibits at SIGGRAPH 2016 – A Global Marketplace

The Exhibition at SIGGRAPH 2016 has attracted leading companies from around the world that showcase cutting edge innovations in computer graphics and interactive techniques. A truly global representation of exhibitors will be on hand 26-28 July in Anaheim to talk with...

Preview: SIGGRAPH 2016 First-time Exhibitors

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year's Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software,...

Between Two ‘Feuding Cities’ Lives Transition Spaces

Between Two ‘Feuding Cities’ Lives Transition Spaces

By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...